literature

New World: RP contest

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Literature Text

Okay, so if you want to RP in this world, make a character. Use the provided form, post the completed form in the comments or in a new deviation that has a link to this in its description and comment with the link. You can make as many characters as you like. This is a contest, so I'll pick one or two people whose ideas/characters I really like. My RL friends can enter too. Um... let's see. I'd also like for you to post an idea for a plot with the character. "Just go wherever the story takes us" IS a valid plot idea. If there's something I forgot, let me know.

Species
Dragonlings - descended from elves, humanoid with pointed ears. Also they would have some vestiges of scales and dragon-like eyes. They are small and agile, living in tribes.
Elmen - Similar to humans, with slightly pointed ears due to elf ancestry. They tend to be muscular, although not incredibly big and strong. They have a more organized
Birds - In this world, birds are more intelligent than in our world, due to a high concentration of magic. Concentration of magic defines magical capacity, and also intelligence. Different species have different levels of intelligence, though, much like modern-day birds.

The city-states
Myrundum - focused on magical knowledge, but magic is a lost art and what they know comes from ancient, indecipherable texts and dragonlings. Naturally, the dragonlings know magic. They don’t speak the human language, though.
Dorhall - focused on the art of war. Its king is planning to take over the other kingdoms eventually.
Agruana - commands part of the coast, and has the most complex culture. It is the center of trade, and the most accepting of the city-states. People from all the other city-states except B, the most hostile, come there to trade.
Escand - also located on the coast, but they have very different ideals. They are shipbuilders, raiding and trading in nations across the ocean.
Visir - all about spies and rogues, constantly keeping tabs on the others. They also send quite a few spies into the forest, but the spies rarely return.

Characters

Creator:
Name:
Gender:
Species:
Fighting style:
Personality:
History:
Age:
Height:
Weight:
Appearance: (description or picture)

Creator: tigerra79
Name: Peyton Locksmith
Gender: Female
Species: Dragonling
Fighting style: Very aggressive, “offense is the best defense”
Personality:
History:
Age: 15
Height: Short
Weight: Light
Appearance: She has tanned skin, and gold scales down her spine, beneath her eyes, and covering her nose. She’s small, even for a dragonling. Her hair is so pale blond that it’s almost white. It’s cropped short, except for her sideburns and rattail, which are long and braided. She has slanted ice-blue eyes with slit pupils. She wears a chain bracelet with a lock instead of a clasp; she doesn’t have the key. She wears brown, loose leather pants and a pale orange tube top. Around her waist she has a belt with a sword hanging on her left side and a knife hanging on her right. On her left hand she wears a brown leather glove with long, metal claws.

All the random stuff

So. I want to make a versatile, semi-medieval world with aspects of magic. Preferably, I’d like it to be semi-tropical. Let’s see... My handy setting generator didn’t give me anything of the sort I’m really looking for.
I want a forest wilderness at the heart of the world, with maybe primitive tribes... And no gods. Gods always mess things up between human groups. What else... Magic is ingrained with life, it is basically a form of life force. The very earth itself has a life force, as does everything. More later. And I like the concept of a world that isn’t good vs. evil, but maybe there are several options? Not two opposing ones like good and evil, but three or four related ones. Perhaps this could be this world’s equivalent of theology... Meh, I don’t like that idea. Oh, but what I do want is ruins. Ruins everywhere. Castles, monuments...
WAIT. I have it. A previous civilization, living centuries ago, had gods. Three gods, the gods of... life, death, and passage–like, passage between life and death, or simply traveling. Okay. And, something went wrong. The gods interfered with each other too much. They interfered with the humans too much. The humans became too greedy. Exactly what happened is lost to history. Let’s say the gods vanished, perhaps from disbelief. The human civilization collapsed. The concepts of the gods, passage, life, and death, didn’t vanish, though.
These concepts lived on in tribes of people living in the jungle. Other, more humanlike, descendants emerged as well, but they had forgotten the concepts beyond their immediate meaning, and also the inherent magic of the world. Okay, now let’s go back to magic. As I said, it’s basically life force. Anyone who knows how can use it. But... only in limited quantities, since it’s your life force? It can’t be stored, or ordered around. It’s molded, like clay, so it can be manipulated, pushed around. It’s life, so it can heal. It can change life forms, merge them, and even be taken from others. It exists everywhere, like matter, but its highest concentrations are in life forms, then in materials such as stone and dirt, then in air. When you move it, a vacuum of magic is left behind... and instead of drawing magic from elsewhere to fill the void, your life force is used. Dead things have no life force, and are the only place no magic is found. Dead things can be brought back to life, but it requires an immense amount of life force; sometimes all your life force can be drained trying to bring something or someone back to life. Great. That works.
Next, we have races. Humans, for sure. Actually a human-like race which I already wrote about at the beginning but I only created in this bit. I’m just gonna write up my whole thought process from my notebook... So. Humans, for sure. Actually... Maybe a human-like race, with ancient heritage of something else. I know for sure I want pointed ears (or semi-pointed) cuz they just look cool. Um... I don’t want them to be elves. Perhaps these humans are slightly smaller, with longer limbs... idk. Maybe just smaller. I’ll call them junglemen for now, since they clearly live in the jungle. Oh wait, now I know what kind of jungle. Temperate rainforest would be perfect.
Then a different race of humans, who live in the area north of the jungle. The jungle changes into thinner forest, then into hilly plains. Maybe, in these hilly plains, there’ll be a kingdom... Yep. Hehe, I want this land to be kinda long and thin... which means... Nope. Working on races now, not geography. That comes later. So, junglemen, normal humans, um... Oh! The Old Civilization was an elvish empire, and the modern “humans” are descended from the elves but have lost much of their capacity for magic. I’ll call them pseudo-elves for now.
Now, I’m thinking about dragons. Not true dragons, but... more like dragonborn? Except more like the pseudo-elves... Wait, I’ve got it! The junglemen also have dragon heritage. I’ll call them dragonlings, a fitting name for a dragon-like people. The plains people are ordinary pseudo-elves; maybe I’ll call them elces since that’s what I misspelled elves as? I’ll consider that when I get to names. They’re a bit stronger and more suited for fighting, and they do fight among themselves a lot. Yeah, and maybe there are some half-orcs or half-orc-like people mixed in with the lower-class pseudo-elves.
Also, birds. Birds are, for the most part, intelligent. They prefer to stick to their traditional ways of living alone or in flocks or whatever, though. So they don’t have a real civilization, like the pseudo-elves, or even a simple one like the dragonlings of the jungle tribes. But, some of the more intelligent ones (i.e. crows and raptors and stuff) would ally with the pseudo-elves, serving as messengers and stuff. They’re unpredictable, though. lol
Okay, what’s next? Politics. Joy. Now, I think there’ll be three of the jungle tribes, one for each of the concepts I mentioned earlier. Maybe they’re a more avian type of dragon, too, since I want birds to have more of a part in the country. Why make them intelligent otherwise? The dragonlings don’t have wings, though. Their land can be all cliffy and mountainous, though, so they can have gliders. Dragons should be able to fly somehow. Next!
The plainspeople are more of a set of monarchies, let’s say city-states. Each one has an army and some farms surrounding it. They developed separately, and have been separate since the elves’ civilization fell.  The kept each other from getting too much land. Oh, let’s say there’s five of them. They dislike each other, and any alliances that once existed are gone. They wouldn’t even ally against threats such as barbarians who come on ships from the north to raid. Let’s call them A, B, C, D, and E for now. A is focused on magical knowledge, but magic is a lost art and what they know comes from ancient, indecipherable texts and dragonlings. Naturally, the dragonlings know magic. They don’t speak the human language, though. B is focused on the art of war. Its king is planning to take over the other kingdoms eventually. C commands part of the coast, and has the most complex culture. It is the center of trade, and the most accepting of the city-states. People from all the other city-states except B, the most hostile, come there to trade. D is also located on the coast, but they have very different ideals. They are shipbuilders, raiding and trading in nations across the ocean. E is all about spies and rogues, constantly keeping tabs on the others. They also send quite a few spies into the forest, but the spies rarely return. The barbarians live on a land further north; a larger continent.
Oh, and there are islands on either end of the continent. The southern islands are inhabited by birds and trees; the northern islands are pretty much just rocks. Most materials like stone and other valuables must be traded for, since the only place suitable for mining would be in the mountains... which would be in the jungle. The jungle is mountainous, but flattens out into a plain, where the cities are. The very end of the continent... okay, so it’s really more like an island, but anyway the northern end is a swamp...
Oh whoops, looks like I’m going to need a map now. Link is in the description.
Nobody goes in the swamp. Like, ever. Where the forest touches the coast, there are sheer cliffs and a waterfall or two. I’ll put in rivers... later.
Um... okay, so clothes, wood, and food are produced on the island. Weaving, logging, and farming. Stuff like that.
Finally! I can do names now. Again, I’ll start with the tribes. One is life, one is death, and one is passage/travel. Life tribe can be Fenos(fen•yos), death is Vusir(voo•seer), and passage is Eriis(er•yees). The tribes are mysterious, and rarely have contact with the city-states. Occasionally, though, a young dragonling finds its way into the city-states and is raised there. Even though I really want to develop them, I won’t, because I want to leave room for change, if I do make this a RP.
We’ll call city-state A... why not Myrundum? It’s a good name for a mystical(ish) place. B can be Dorhall. I’ve always liked that name for cities. C can be Agruana, D can be Escand and E can be Visir. Just using a random generator... yeah! Dorhall is the only one that I didn’t use a generator for... Whatever.
On to other matters... Like the names of the peoples... The pseudo-elves shall be the Elmen, at least for now. Plural Elmen, singular Elman, adjective Elmish. The dragonlings are just the dragonlings, cuz they’re just that epic.
Map: [not uploaded yet]
Deadline: December 29 (my birthday :U)
Oh come on. Really? Nobody? Sigh. Did anybody even read this?
© 2012 - 2024 remnants-of-life
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TheAwesomeness0330's avatar
THIS IS MY FIRST TIME DOING THIS. Don't yell if I make a mistake.
Creator: Animelover0330
Name: Larine
Gender: Female
Species: Dragonlings
Fighting style: Feather-light with frightening speed, always have a sword that glows gold. Can use spears or lances
Personality: Smiles rarely unless you are a good friend, glares daggers at enemies, very stubborn, unyielding, and obstinate
History: She has no family, as they were all murdered or assassinated. Her goal is to catch the assassin and kill him/her
Age: 17
Height: 6 feet 5 inches
Weight: 89-91 pounds (depends if she ate or didn't eat)
Appearance: [link]